How to Survive

Saloon barkeep (The Salty Gull) · Big island (Harbour Meadows), Meadowbay, Salty Gull saloon (moved down the hill).

Shop

Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.

ItemPriceStock
Beer10 gold40

Buys anything worth gold for 35% of its worth.

Talk

  1. “Welcome to the Salty Gull. We moved down the hill. Up there you couldn't hear yourself drink over the church piano. Down here you can't hear yourself drink over the band. That's progress.”
  2. “Folks who row out to that grey island don't come back. Or they do, but they're quieter. Hard to say which is worse. Probably the first one.”
  3. “There's four old crypts on this island. Each one's worse than the last. That's how you know you're going the right way. Or the wrong way. Depends where you want to end up.”
  4. “Fella in here last week said he'd been to the island out east. Said there's a train out there. On an island. I said where does it go. He said around. I believe him. Nobody makes that up.”
  5. “The Warden at the bottom of the first crypt. Some say he's guarding something. I say he's just big, and down there. Not everything's a mystery.”
  6. “Find a scrap of map in one of those crypts, you hang on to it. It shows you the next one. That's how they get you. Like a punch card.”
  7. “Things walk around out there at night. Bony things. They never come into town. I don't know why. Maybe they've heard about the food.”

More talk

  1. “At the bottom of those crypts there's a door somebody pried open. Whatever's on the other side can't shut it. So it does the next best thing. It sends everybody it's got to stand in the doorway. Like my wedding.”

As the gods fall

Once the gods of 1 crypt have been beaten and their chests looted in your world (the Gang of Elites counts), every third talk:

  1. “Heard you went through the door and killed one of them. One of the ones watching. Sky went quiet for a second there. Like a seat came empty in a theatre.”

Once the gods of 3 crypts have been beaten and their chests looted in your world (the Gang of Elites counts), every third talk:

  1. “Sky's been flickering since you started on those crypts. Like somebody up there's leaning closer to the screen. You don't lean closer to a show unless it's gotten good. Or you're worried.”

Once the gods of 6 crypts have been beaten and their chests looted in your world (the Gang of Elites counts), every third talk:

  1. “Six of them gone, folks say. I don't know how many there are. I know there were more. You can hear it at night. The laughing's thinner.”

Shop greetings

  • “Beer. It's what we've got.”
  • “What'll it be? It'll be beer.”

Quips

After you buy

  • “There you go.”
  • “Mind the stairs.”

When you can't afford it

  • “You're short. On gold.”

When your bag is full

  • “Your bag's full.”

When it is sold out

  • “Out of beer. Lord help us.”

When they don't buy it

  • “I only sell beer.”

When you walk off mid-sentence

  • “Leaving mid-story. That's fine. Everybody does. That's how I've got so many.”
  • “Off you go, then. I'll finish it for the glass. Glass never walks off.”
  • “Well. First person to ever leave a bar sober. I'll mark the date.”